In the CVG review , the author states:.
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One thing that definitely feels genre-leading is the multiplayer. If you're confident venturing online and to clarify, it feels much more polished and traditionally Battlefield than the recent open beta this game is essential. We've said it before of Battlefield games, but the team at DICE know how to create compelling, perfectly paced online experiences. And the score of 9. Most reviews have also had something to say about the disparity between the PC and console versions of the game.
The developer, EA Dice, is a veteran PC studio, its heritage steeped in pushing high-end computer set-ups to their limits, both in terms of visuals and multiplayer performance. Several reviews have pointed out that the wonders of the Frostbite 2 engine are severely reduced on console, and that a PC will provide you with an unparalled graphical experience.
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And that's not just a cutting-edge monster PC — as Ryan Winterhalter at 1up points out in his review :. I was able to max out the settings -- though my monitor at the time only went to a paltry x resolution. I went into the retail version armed with a new x monitor and a top-of-the-line GTX , and found no problems maxing out the game. I wasn't able to play BF3 on a variety of PC setups, but the early word among those with access indicates that the game looks better than the console on all but the lowest settings.
However, I was also interested in the point made by Jim Sterling at Destructoid :. Running at full spec, Battlefield 3 is a jaw-droppingly beautiful PC game and there's no denying that it's the new leader in terms of raw, unadulterated power. This has its drawbacks -- as stated, the graphics make spotting enemies incredibly difficult thanks to how much visual information is crammed into every environment.
With the swirling dust, blinding lights and chunks of freshly-destroyed scenery filling one's immediate surroundings, actually getting a bead on something important can prove challenging. Graphical fidelity as a barrier to playability?
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Did anyone ever see that coming? As for Metacritic scores, the PC version stands at 89, Xbox at 84 and PS3 at 86, with few rogue reviewers dropping below the 80 level. Troedsson goes back to the problem of struggling to pin down exactly what it was about Bad Company that was great. People love different things about it.
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It's starting to almost get to that place where, if we were to make a sequel to Bad Company, what would than even imply? He continued: "It's scary to go back and try to remake an old fan favourite when actually no-one can really put their finger on what it is people love. Bringing back the characters and creating a great single-player out of that, sure, I can understand that. Okay, why is that? It's hard for people to articulate what that is, which is actually hard for us. It would be hard to remake something like that. Can we do it? Of course. We have our theories when it comes to the multiplayer.
It's easy to predict that DICE will release Battlefield 5 in , although EA boss Andrew Wilson has said we shouldn't assume that , and Troedsson himself has suggested the company may tinker with the recently-established launch cadence of releasing a new Battlefield game in October or November.
We'll take that into account when we think about the future. You can always revive it, as with any TV series, movie or IP. It's going to come down to, if people really want it and if a team inside my group really wants to build it, then sure. Wesley is Eurogamer's deputy editor. He likes news, interviews, and more news. He also likes Street Fighter more than anyone can get him to shut up about it. It's a pure fluke, of course, but undoubtedly my first "you'll never believe this" Battlefield 3 war story. It's a breathless action-movie map, but one that never loses sight of the freedom that defines the Battlefield experience.
What it demands is that you adapt to the terrain as you go, adjusting tactics according to the situation. After the tight funnelling and close quarters combat of the first push, you land at the second pair of objectives in the middle of a large industrial mining facility. There are large warehouses and processing plants.
Intricate pipework provides elevated walkways and sneaky rat runs. Push the defenders back from there, and they retreat into the mine itself, a cavernous space with gantries and rock formations where attackers must either find a secret path inside or else risk an all-out frontal assault on an enemy with plenty of opportunity to dig in. It works, and it works exceptionally well with the Rush modes.
Some fans have complained that Rush is taking precedence over Conquest, which is seen as the "true" Battlefield mode.
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Maps like Damavand Peak, which is clearly designed to favour the push-and-fall-back rhythms of Rush, give some credence to that, but that's not such a bad thing. For one, Battlefield 3 also boasts maps like Operation Firestorm, an absolutely enormous open plan theatre of war where vehicles are essential and anyone planning on going lone wolf can expect to spend a lot of time jogging aimlessly along with only the crunch of their combat boots in the sand for company.
But Rush is also, arguably, a more refined take on military engagements than the free-for-all sandbox of a Conquest map. Rush imprints structure on the battle, giving both teams a clear through line to follow, and that results in better, more organic teamwork and a greater sense of drama, either the elation of the attackers as they take another objective or the backed-into-a-corner resolve of defenders with nowhere else to retreat to.
There are still a lot of unanswered questions surrounding Battlefield 3, not least concerning its single player campaign and the introduction of standalone co-op maps, but it seems that when it comes to players finding exciting new ways to shoot each other's faces off, the standard will be as high as ever. Welcome to Damavand Peak. Prima Games Newsletter.
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